Tailgun (Tech demo)
This is a Tech demo of a platformer I'm currently working on. You can watch a showcase of it on YouTube, try it out on the Web and download it (but it's better to download it because the web version is a little broken (also don't ever press the "Exit" button in the web version because it freezes the game)).
My idea is to make a platformer with different perspectives like first person, third person etc.
Subscribe to my YouTube channel to see the latest news about the game:
https://youtube.com/@val24games?si=bQUzSnyTvWiUqa1a
| Updated | 5 days ago |
| Published | 6 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | Val2438 |
| Genre | Platformer, Action |
| Made with | Unity, Blender |
| Tags | Cats, No AI |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
Download
Tailgun Tech Demo.zip 33 MB




Comments
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Thanks for the comments. I'm allready updating my game based on your feedbacks!
feedbacks & suggestions
1. cut running animation when theres no input, u can use animation fade out.(I can help if you have problem with it)
2. my vision but game might be hard for new players.
3. maybe try to make the camera go to the kitty when changing first person thingy(not instantly but not slow, you can use tween)
4. crosshair when on shooting mode
5. bomb mode tbh feels kinda awkward, maybe make you choose the location u bomb inside certain area
6. maybe u have to delete that one makes u go down when u press space when midair and make that u jump various heights depend how long u press space key
thats what I felt after play, hope i could help you!
damn dude, this is peak. feels like uhh crash bandicoot but with features, also movement is still fluid!
I played it and I CAN see the vision, there are some things I think should be changed a bit (or not, it's your game).
1. Saw mode allows you to move but bomb and gun mode don't. I find it kinda weird. Allowing it for the other modes would make lining up shots or bombs easier.
2. Not sure about the character having to "gain momentum" for a sec before you can walk normally. Personally I think without it it could work well but I am not sure.
3. I do not know how hard it would be but how about the camera in third mode being controlled by the mouse too instead of it being static? And when you go gun mode it quickly zooms into Tailgun before going 1st person mode?
I think Tailgun could be a pretty good game, you can do it!